// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "BoomPlayerController.generated.h"

/**
 * 
 */
UCLASS()
class BOOM_API ABoomPlayerController : public APlayerController
{
	GENERATED_BODY()
public:
protected:
	//	Server Only
	virtual void OnPossess(APawn* InPawn) override;

	virtual void OnRep_PlayerState() override;
};
